sundgadoom(6)            Games and Demos            sundgadoom(6)
 
 
 
 NAME
      sundgadoom - Solaris version of popular pc game rev 1.8
 
 SYNOPSIS
      sundgadoom - [ 1234 ] [ -net [ 1234 ] hostname1 [  hostname2
      ]
 
      [ hostname3 ]
 
      [ -port portnum ] ] [ -mp ] [ -showkeysym ] [  generic-doom-
      arguments ]
 
 DISCLAIMER
      This program is furnished on an AS IS basis for the  fun  of
      it.   Neither  Sun  Microsystems nor Id Software can support
      this program.
 
 
 
 DESCRIPTION
      Sundgadoom is a complex, violent virtual reality  game  that
      can  be  played  alone  against the monsters or with/against
      other workstation users.   For  those  unfamiliar  with  the
      game,  please  consult  the  file  README.sun  for the basic
      details, cheat codes, help, ftp locations, .....
 
      In order to work properly, your path needs  to  include  the
      location  of the sundgadoom and sndserver binaries.  The wad
      file must  either  be  in  the  current  directory,  or  the
      environment  variable  DOOMWADDIR must point to where one of
      the wad files can be found.
 
      Games are always saved to the current directory, so using  a
      consistent  directory in which to playsundgadoom is probably
      a good idea.
 
 
 OPTIONS
      These are the most popular options; others used  in  the  PC
      version of the game may or may not work.  They are described
      fully in the dmfaq666.txt file.
 
 
      -1234
           Run the game with the specified  amount  of  magnifica-
           tion. -1 is pretty small on Sun screens 320 x 200 ), -4
           results in a 1280 pixel wide image. Sundgadoom will not
           allow the image to be larger than the screen and prints
           an error message and exits if the  desired  image  size
           will  not  fit  on the screen.  The smaller the screen,
           the faster the game.
 
 
 
 
 SunOS 5.4           Last change: 15 Dec 1994                    1
 
 
 
 
 
 
 sundgadoom(6)            Games and Demos            sundgadoom(6)
 
 
 
      @ <filename>
           Used to read in a command line parm file
 
      -altdeath
           Activates DeathMatch v2.0 (v1.4 and above)
 
      -avg  Ends the game after 20 minutes
 
      -deathmatch
           Starts NetDoom in Deathmatch mode
 
      -devparm
           Puts you in developers mode
 
      -episode num
            Starts on episode (1-3)
 
      -fast
           Nightmare mode without respawn of dead monsters
 
      -file <full pathname>
           Allows usage of an external PWAD file
 
      -loadgame <game number>
           Starts from a saved game (0-5)
 
      -mp   Use second CPU for drawing if your  machine  has  one.
           On by default when using -4 size option.
 
 
      -net playerindex hostname1 [hostname2] [hostname3]
 
           This is perhaps the neatest feature in doom -  you  can
           play  each  other.   To  start a net game between three
           workstations named huey, dewey  and  louie,  one  would
           enter  the following commands for the respective works-
           tations:
 
           huey% sundgadoom -net 1 dewey louie
 
           dewey% sundgadoom -net 2 huey louie
 
           louie% sundgadoom -net 3 huey dewey
 
           You can choose to  play  cooperatively  or  shoot  each
           other in the back - it's up to you.
 
 
      -nomonsters
           Starts the game without monsters.   Handy  if  all  you
           want to shoot are the other net players :-).
 
 
 
 
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 sundgadoom(6)            Games and Demos            sundgadoom(6)
 
 
 
      -nosound
           No sound at all
 
      -playdemo <name w/o .LMP>
           Plays back a recorded demo
 
      -port <number>
           Specify an alternate port for network play.
 
 
      -respawn
           Causes enemies to respawn in non-Nightmare
 
      -showkeysym
           Print value of key press on stdout; useful for  quickly
           remapping keys via one's ~/.doomrc file.
 
      -skill <skill level>
           Starts on skill level (1-5)
 
      -turbo <speed 1-255>
           Increases the speed of the marine
 
      -warp <episode> <evel>
           Warps to episode (1-3) level (1-9)
 
      -wart <episode> <level>
           Loads a PWAD named ExMy.wad
 
 
 PLATFORM REQUIREMENTS/RECOMMENDATIONS
      Sundgadoom works only on Solaris releases 2.4 and above.  It
      has  been  run  on  the following platforms: SS1+, IPC, IPX,
      SS2, SSLX, SS5, SS10, SS20.  It has been run on the  follow-
      ing framebuffers:  CG3, CG6 (GX & TGX), SX, TCX, and ZX.  If
      your machine/framebuffer isn't listed above, try running the
      sunxdoom  executable; this uses the MIT SHM extension to get
      the pixels on the  screen.   Yes,  it's  slower,  so  use  a
      smaller window.
 
      The best performance will be  obtained  from  machines  that
      have  framebuffers  on the memory bus such as the SX and the
      TCX.  The SS5, SS10, SS20 and LX do pretty well with a  CG6-
      type  framebuffer.  The SS2 and earlier machines suffer from
      the lack of integer divide & multiply instructions.
 
      Note that a SS20 612 with an SX framebuffer running with the
       - mp and -turbo 255 options is a rather overwhelming death-
      match advantage.
 
 
 
 
 
 
 SunOS 5.4           Last change: 15 Dec 1994                    3
 
 
 
 
 
 
 sundgadoom(6)            Games and Demos            sundgadoom(6)
 
 
 
 ENVIRONMENT
      DOOMWADDIR
           The directory where sundgadoom can find the wad  files.
           Wad files contain the doom world database.
 
      PATH Your path variable needs to include the directory  con-
           taining the sndserver binary.
 
      AUDIODEV
           The full path name of the audio device or pipe.  If the
           AUDIODEV  variable is not set, /dev/audio is used.  The
           sndserver will write 11.025 khz 16bit stereo PCM if  it
           is  supported  or  the device is a pipe.  Oterhwise the
           sound is converted to the format handled by  all  SPARC
           hardware equipped with sound, 8khz 8 bit ulaw.
 
 FILES
      sundgadoom
           The doom executable that uses DGA for maximum speed.
 
      sunxdoom
           The doom executable that uses the MIT SHM extension for
           drawing.  Less platform dependent than sundgadoom.
 
      sndserver
           The executable that handles sound output for  the  doom
           game.   If  it  isn't  in  your path, you won't get any
           sound.
 
      ~/.doomrc
           Contains configuration and keymap and  sound  defaults.
           To  adjust  key  mappings,  try  using  the -showkeysym
           option.
 
      README.sun
                Description of sun port from Id.
 
      dmfaq666.txt
                The latest version of the popular Frequently Asked
           Questions regarding doom.
 
      doom1.wad
           The shareware version.  Yes,  sun*doom  will  play  the
           registered wad, doom ][ and external/ third party wads.
           You will need the registered version to play any  third
           party  wads;  see  the  README.sun  file  for  ordering
           details.
 
 BUGS/ERRORS
      If sundgadoom exits immediately at startup with the  message
      "Game  mode indeterminate."  it means sundgadoom cannot find
      the wad files.  One of the wad files specified above must be
 
 
 
 SunOS 5.4           Last change: 15 Dec 1994                    4
 
 
 
 
 
 
 sundgadoom(6)            Games and Demos            sundgadoom(6)
 
 
 
      present  in the current directory or the environent variable
      DOOMWADDIR must point to where one of the wad files  may  be
      found.
 
      Occasionally the colormap will not install properly; this is
      a  known  bug.  Pressing tab or any other key will often fix
      it, but sometimes it is necessary to restart the game.   The
      game always maps in the center of the screen; place the cur-
      sor where the game ends up mapping prevents this from occur-
      ring.
 
      The high/low graphic detail selection is broken and will not
      be fixed - run it in the default high resolution mode.
 
      In  order  to  allow  the   game   to   run   as   fast   as
      possible,sundgadoom refuses to render the screen if it is at
      all obscured.  Any window or icon or menu placed on  top  of
      the  screen  causes  the  game to stop rendering.  To resume
      play, remove the offending window.
 
      Keep in mind that some of the doom][ wads have bugs;  errors
      such  as  Bad  texture map column are in the wad, not in the
      game.
 
 
 NOTES
      Note that any other features of the game  are  just  that  -
      features.   This game is offered as-is, with no support pos-
      sible or offered from either Sun or id Software.  For  help,
      please    try    the   doom-related   newsgroups   such   as
      rec.games.computer.doom.*.  Neither id Software  or  Sun nor
      anyone  who  worked  on  this project is responsible for any
      missed deadlines, meetings or loss of sleep and productivity
      resulting from playing sundgadoom.
 




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